Wednesday, April 29, 2026

My Video Game Library: Candy Crush

    Last year, in a trial of sorts for this series, I described my history with the various Candy Crush games. I don't want to go over everything, just a few months later, so I will just give the highlights for this post and give a few recent updates. Yes, a lot has changed since I first talked about Candy Crush about seven months ago.
    I started playing Candy Crush Saga on Facebook about the same time it debuted as a game show on CBS. It was about the time they started phasing out most of the story elements from the game. When it began, one needed to win each level in a stage to complete a story element, such as repairing a candy factory or refilling a lake. Now, new players have no idea why they have to rescue baby dragons or use a flying saucer as a power-up, because those story elements have gone. Sure, some story beats roll out whenever a special event starts, but it has basically been allowed to fade away. The levels, obstacles, and power-ups have changed, even some before I started playing. Even the layout is different, going from a stylized game board to a scrolling line of repeating backgrounds. Just this week, some artistic elements has been updated, while a glitch with a daily bonus still hasn't been fixed after a month. At one point, I was winning so much, that I was in danger of reaching the end of the game and having to wait for new levels to drop. Now, I'm lucky to beat a few levels each week. I can go for days without a win, only to go on a streak soon after. I'm nowhere near the end any more. Currently, I play once or twice a day, usually at work in the mid-morning or afternoon. Rarely do I play at night any more.
    Candy Crush Soda Saga has the same issues with story elements, possibly to a greater degree. At least you still see the characters sometimes in the original game. The Facebook version barely has a background anymore. I don't even get the chance to play in events. Not a one has ever shown up, while other players get them all the time. I'm still enjoying the random extra bonuses that popped up for a few weeks last year whenever I played. I'm only now starting to get back into the double digits, although I have used up most of my gold.  Way more than I should have. I am facing worse setbacks here than in the original game. I usually play a few rounds first thing in the morning, only occasionally playing at other times.
    Candy Crush Jelly Saga is the only game that still has some of its story elements out in the open, if only because of the competitive challenge levels. Like Soda, I have yet to experience an event for Jelly. I think they are out there, just not for my version. Recently, I accidentally befriended a bunch of strangers, and I now get life requests and gifts.  I hate that, but it somewhat makes up for not beating levels as fast as I could otherwise. I usually play at night, losing a few lives, then stopping. I return and finish later in the evening, after those lives replenish. 
    There are other Candy Crush games, but they are only apps and not available on Facebook. (I'm not counting the recently added brainteaser version on Yahoo. I've solving it since February, but it hasn't updated the game for a few days.) While I probably keep my progress if I switchover to the apps, I don't want to. I've already got enough games on my phone that take up a lot of my time. I don't need any more. Unless forced to, by having Facebook finally dropping the games. Maybe. 

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