Wednesday, April 29, 2026

My Video Game Library: Candy Crush

    Last year, in a trial of sorts for this series, I described my history with the various Candy Crush games. I don't want to go over everything, just a few months later, so I will just give the highlights for this post and give a few recent updates. Yes, a lot has changed since I first talked about Candy Crush about seven months ago.
    I started playing Candy Crush Saga on Facebook about the same time it debuted as a game show on CBS. It was about the time they started phasing out most of the story elements from the game. When it began, one needed to win each level in a stage to complete a story element, such as repairing a candy factory or refilling a lake. Now, new players have no idea why they have to rescue baby dragons or use a flying saucer as a power-up, because those story elements have gone. Sure, some story beats roll out whenever a special event starts, but it has basically been allowed to fade away. The levels, obstacles, and power-ups have changed, even some before I started playing. Even the layout is different, going from a stylized game board to a scrolling line of repeating backgrounds. Just this week, some artistic elements has been updated, while a glitch with a daily bonus still hasn't been fixed after a month. At one point, I was winning so much, that I was in danger of reaching the end of the game and having to wait for new levels to drop. Now, I'm lucky to beat a few levels each week. I can go for days without a win, only to go on a streak soon after. I'm nowhere near the end any more. Currently, I play once or twice a day, usually at work in the mid-morning or afternoon. Rarely do I play at night any more.
    Candy Crush Soda Saga has the same issues with story elements, possibly to a greater degree. At least you still see the characters sometimes in the original game. The Facebook version barely has a background anymore. I don't even get the chance to play in events. Not a one has ever shown up, while other players get them all the time. I'm still enjoying the random extra bonuses that popped up for a few weeks last year whenever I played. I'm only now starting to get back into the double digits, although I have used up most of my gold.  Way more than I should have. I am facing worse setbacks here than in the original game. I usually play a few rounds first thing in the morning, only occasionally playing at other times.
    Candy Crush Jelly Saga is the only game that still has some of its story elements out in the open, if only because of the competitive challenge levels. Like Soda, I have yet to experience an event for Jelly. I think they are out there, just not for my version. Recently, I accidentally befriended a bunch of strangers, and I now get life requests and gifts.  I hate that, but it somewhat makes up for not beating levels as fast as I could otherwise. I usually play at night, losing a few lives, then stopping. I return and finish later in the evening, after those lives replenish. 
    There are other Candy Crush games, but they are only apps and not available on Facebook. (I'm not counting the recently added brainteaser version on Yahoo. I've solving it since February, but it hasn't updated the game for a few days.) While I probably keep my progress if I switchover to the apps, I don't want to. I've already got enough games on my phone that take up a lot of my time. I don't need any more. Unless forced to, by having Facebook finally dropping the games. Maybe. 

Monday, April 27, 2026

My Video Game Library: Cartoons

    Before I got my first video game system, I got much of my fill for gaming from cartoons. At one time int he 80s, you had Pac-Man and Dragon's Lair on ABC, a compilation that featured Donkey Kong, Q*Bert, Kangaroo, and Pitfall (with later seasons featuring Donkey Kong Jr. and Space Ace) on CBS, and Captain N on NBC with Simon Belmont (from the 'Castlevania' games), Kid Icarus, and a very inaccurate Mega-Man, with appearances by Link and Zelda, on NBC. There was even a Super Mario series mixed in with live-action segments in syndication by the early 90s. I mostly missed that one, since it was on a time when I couldn't watch. 
    The 90s would also bring a fairly accurate Mega-Man cartoon. The season/series finale even brought in time-traveling characters from Mega-Man X. There was also a cartoon based on 'Street Fighter II' on USA, although it featured many elements from the live-action movie. I didn't like the animation style for the last season, although they brought in elements from Street Fighter Alpha for a surprise. Fox had some cartoons from games I didn't actually play, such as Monster Hunter. I think the show had a fairly deep plot, but I'm not sure it really reflected the actual game. There was also Where in the World Is Carmen San Diego? I really liked that one, as Rita Moreno voiced the titular villain, even though the only episode the visited Kentucky had them at a generic coal mine. (I also liked the PBS game show for kids. It was a nearly perfect blend of education and entertainment. The follow-up Where in Time leaned too much into education.) I even seem to remember a cartoon based on Mortal Kombat, but I never watched that one that much.
    Of course, the biggest video game cartoon was Pokémon. I knew about both the game and the cartoon before it debuted in America, mostly from the now banned episode that caused so many kids to have seizures. I watched it from its start in syndication through Kids WB onto Cartoon Network, where it went all the way through Gen VI. The show then went to streaming for the next to generations, before ending with the original human cast. A new cast was created for the current games. Never saw them.
    The late 90s brought the unusual knock-off Digimon. This cartoon had an overarching plot line that made much more sense. The first block/seasons of episodes feature a bunch of kids transported to a digital world, meeting up their Digimon partners. They managed to get back to earth, and they saved both worlds, only to have their partners return to their world. The second block had a flash forward of a few years, adding many new cast members, as the older ones mostly kept to the background. A similar menace arose, but this time, the two worlds managed to merge, allowing everyone on earth to bond with their own Digimon partner. The third block took place in a different universe with different characters. I couldn't understand much of it. The fourth block moved to a different network, and existed in another universe again. I missed large sections of it, but it was easily the weirdest one of all.
    Since the 2000s, there haven't been many gaming cartoons that I watched. Some, like one based on a Mega-Man spinoff, weren't really interesting. The latest Pac-Man cartoon from Discovery Family was barely watchable. There was also a highly-rated Castlevania cartoon, but it was on a steaming platform I didn't have. Frankly, so much is now streaming and not on cable, that there aren't any cartoons I can watch any more.

Saturday, April 25, 2026

My Video Game Side Quest: Social Media

    I have mentioned many times in this blogcast about how I first joined Facebook. I was only trying to get publicity for my store by creating a page for it, only to be forced to form a page for myself first. The rules had changed after I had read an older book, I guess. I didn't even try to get friends for a few months, after a disappointing birthday message from Facebook. One of those friends invited me to join a game he played. Since I wanted to be nice, I tried it out, even though it wasn't the type I usually liked, sports. Specifically, Golf Clash. (I would later realize that he got an in-game bonus whenever he invited someone to join the game, and they accepted.)  After that, I finally started trying out various games. Of course, the first one I chose on my own was Bejeweled. Their version wasn't exactly the same as the one I was familiar with, but I played for a few weeks before I decided to drop it. I would try out a bunch of other games, abandoning them for one reason or another. I quickly got rid of this weird diner-based matching game, once I found out it was from China. I would go on to find other games, most notably the "Candy Crush" games. I even looked into the game Chats that Facebook had with some of the games.  That feature slowly faded. At my height, I had around ten games that a cycled through. Then the shoes began to drop.
    I hit a wall on one matching game. Try as I might, I couldn't get through this one level. I was all but out of special resources, and I saw no way out to push through. So, I deleted the game. I deleted another game after I accidentally reset it back to the beginning. There was no way I was going to start over, so the block breaking game was history. A third game got deleted after it began to freeze up. While I was getting the daily check-in bonuses, I couldn't actually play the word-building game. I was gone too. One game that I really, really loved was SongPop 2 (don't ask about the original). I was taken down when Flash support was ended. I was in the middle of getting ready to say goodbye, when the game was taken down earlier than I expected. At least I managed to get that game back later. (See a future post.) Even Golf Clash was affected for a few weeks by a dispute with Facebook. I was froze out of the game while things were sorted out. The game came back, but left the platform shortly afterwards. (I managed a way to play this game too. Again, later post.) 
    With all of the upgrades that Facebook has gone through, many of the games I left behind aren't even mentioned in my History any more. Only the four games I still play daily are left. I've mentioned the three "Candy Crush" games before, and I will feature them in a separate post soon. The only remaining game left is Cookie Jam. I don't remember how I got attached to this matching game that is quite similar to "Candy Crush." It has similar themes and rules, but the game has always had features unique to themself. In fact, "Candy Crush" has been implementing some of those features, or something close to them. In some ways, Cookie Jam is a better game with their newest features. I find myself playing for longer periods than I do with any "Candy Crush" game. I just seem to rack up longer winning streaks in it. In fact, I sometimes feel that Cookie Jam lets me win. That's how easy it gets at times.
    Facebook isn't the only social media site that has games now. (The games are a big reason why I prefer the site over the mobile app.) LinkedIn added games over a year ago, but I don't really play them. They just feel like digital versions of traditional pencil-and-paper games. In fact, I actually do many similar games in puzzle magazines. Classmates.com is adding games, but the few they have can be found elsewhere. Even Apple News has digital versions of classic newspaper puzzles, as well as few of their own design. These games are usually locked behind a paywall, so I ignore them, but the emoji-based one is similar to puzzles I've made. Small world, I guess.

Wednesday, April 22, 2026

My Video Game Library: Backstreet Billiards

    I've always been partial to pool. There was something about the colored balls and geometric shots that thrilled me. I was disappointed that I never got a toy pool table like one my cousins got for Christmas. One of my great aunts lived in a house that once was a pool hall. Another relative had a pool table in their attic area. I only got to go up there once, and I never got a chance at the table. Considering how young I was, I couldn't have done much anyway. I started watching 9-ball pool matches on ESPN my junior year of high school. I was just amazed it was on television, but then ESPN didn't have the best variety of sports to choose from back then. The restaurant next to my high school had a table, from what I heard from those who had went there. I only went once, to pick up an order for another student, so I never had a chance to play. I think both colleges I went to had pool table in their rec areas, but I didn't know anyone to help me learn how to play.
    That's why I was very happy once previews started to show up about the first pool games for the PS1. I think there was one on a demo disc, but I didn't like it too much. I was leaning to another game that kept getting previews, Backstreet Billiards. I didn't know which one to get, until I saw a billiards magazine on a shopping trip to Lexington. They were reviewing pool video games, and they rated Backstreet as the slightly better option for the PlayStation. Slightly better graphics and gameplay. That was the one I asked for Christmas.
    The game had two primary options, Story Mode and One-on-One. In Story Mode, you were going after the pool shark who ruined your father's life. You went around town, beating various opponents at pool to get information, while collecting token to increase your stats. (To be honest, I don't think the stats added anything to the game.) As each one was defeated, the bosses, and their pool rooms and background music, would be added to the other mode as playable opponents.  However, after the fourth boss or so, the game stopped. There was a scratch on the disc I didn't notice, and it was causing the game to freeze. My mom returned the game to Walmart.  She got the money back, but they didn't have another game to replace it. I had to wait about a month until my birthday trip to the Huntington Mall to find another copy.
    I played it that evening after the trip, using the saved data on my card to continue. I made it to the next to last boss, when I faced a new problem. I had just picked up a new token to raise one of my stats. However, I had chosen to raise that stat previously using another token that could be used for one of two different one. The new token would push that stat over the max, thereby freezing the game again. I had to start the game over from scratch, making sure to use the tokens correctly so that it wouldn't happen again. I had maxed out all my stats just before the seventh, final boss, and beating Story Mode. 
    My favorite part was One-on-One. There was something about the special tables and music that just hit me the right way. I mostly chose 9-ball, occasionally going with 8-ball if I wanted a change. There was even a snookers table for playing straight billiards. I didn't know enough about the rules at the time, so I barely played that one. I'm thinking there was a two player mode as well, but since I didn't have anyone else to play with, I just used the game's opponents. I couldn't tell much of a difference in gameplay among them, although their stats and styles were supposedly different. I would usually end a gaming session with a few rounds after everything else. I'm fairly sure that I played this game for fun more than any other, as opposed to just grinding away to get every possible challenge in the game.
    After the I lost my games in the flood, my outlets for pool dwindled. I found some online games over time, but done exactly matched the mechanics and graphics of Backstreet. I got a few pool books for my store, but reading is never the same as actual playing. I least I got caught up on the history and rules. As ESPN started to get the rights to more pro and collegiate sports, the need to air pool across their family of networks slowed down. I don't know if they still have the matches anymore. At least at I time I would watch them. Other sports networks have aired pool as well, including a dedicated channel in the upper, upper reaches of my cable box at one time, but it is never at a time I would watch.  I still want to play, but I have yet to get my chance. 

Monday, April 20, 2026

My Video Game Side Quest: Browser Games

    When I got out of playing on consoles, I eventually found my way to computer games via browser home pages. See, I didn't yet have a computer, yet I would need to go online for my store.  I would have to look up books as well as print off various pages This is beyond standard searches and stuff. From the late 2000s to mid 2010s,  I would go to the Floyd County Public Library in Prestonsburg to do this, as they had a better policy on printing at the time. (Since then, the current management has taken up a much stricter policy.) Also, the library was a great place to wait while I was getting car maintenance and my mom's appointments. After I finished what I absolutely needed to do, I would usually wind up with some extra time. At the time, the library's default browser was Yahoo, and I noticed the 'Games' tab. I would sometimes try a few games out, just to wait.  However, there was one game I wanted to try that wasn't there. 
    That game was Bejeweled. I had first read about it in Games Magazine (now known as Games World of Puzzles Magazine), and I wanted to try it out. It was one of the first three-in-a-row games, if not the first to catch the public's attention. Yahoo didn't have it, but MSN did. I would switch out browsers to play it, in the non-combative mode. Just matching until no possible moves were left. I would play a few other games if I got bored. They had an interesting 9-ball pool game. It had tricky mechanics, but it was the only place I had for pool.
    Well, the library got remodeled, and the computers moved to a different room, as well as replaced with newer models. The browser also changed to Google, and I joined Facebook and started playing games there instead. I also finally got a computer, meaning I'd only have to use the library's computer for print jobs or goofing off while waiting. Yahoo had gotten rid of its games tab, and I never really liked Microsoft. I basically stopped playing browser games, even on my own computer.
    But things would change.
    Google doesn't normally have games on its home page. Normally. Occasionally, the doodle will have a link to a game randomly. Whenever there is a game, it is something unexpected with abstract rules or uncommon themes. The most notable of these was an RPG that was in conjunction with the recent Tokyo Summer Olympics. You played as cat competing in certain sports, while also completing various tasks. I googled hints in solving some of these challenges, while making sure not to delete my search history to keep my progress going. Finding out there was a house I overlooked that kept track of my achievements was great, even if I had already finished almost the entire game. I still check the doodle to see if there is anything to play. Just recently, YouTube has started to have small, casual games available, beyond what there is to download on GooglePlay. I haven't look too much into this yet, but I've seen many of these types of games elsewhere.
    Late last year, I noticed that Yahoo had brought back its games tab. (Yahoo is still my mom's go-to browser.) It doesn't have the large selection it used to, but I still checked some out. At first, after trying out a few games, I settled on a mahjong tile-matching game. Now, I am greatly familiar with mahjong, although I have never played, but I had seen others playing something similar. I had also seen the ads. While I didn't always beat the game, I did win enough that I got bored with it. I then moved on to jigsaw puzzles. I loved jigsaws when I was a kid, but I lost them all to floods. Yes, many of the images are cursed enough to suggest they were generated by AI, but I still like them. The puzzles got easier once I noticed that I could focus on just the edges. The rest of the pieces would vanish, until the border was done. Then, they would come back, with the right third on one side, and the rest on the other. And the pieces would show up in the same places with each puzzle. This allows me to finish a puzzle in about five minutes, or less. I started out at 8 x 6, but I have since moved up to 10 x 8 most days, or 12 x 10 if I've got the extra time. I've also started to do the daily Candy Crush Crushable brainteaser since February. (More on this in a later post.) I either solve it immediately or I need multiple tries and hints to get it done.
    I have even started to check out the games on Bing, Microsoft's update of MSN. For the most part, I have only checked out games that are similar to ones I've seen in ads elsewhere. I've only played a fruit merger game on a regular basis, and that was an over a month ago. Bing still has the same 9-ball game that they had years ago. I tried to play it again, but the mechanics are just not quite to my liking. Still better than other pool games I've seen. 

Saturday, April 18, 2026

My Video Game Library: Tonga

    Even by my standards, Tonga was weird
    I would never have ever gotten Tonga if I had never played it on a demo disc. It was just that weird-looking, but it was innovative in ways that were beyond many platformers. You played as a pink-haired guy who ended up on a tropical island being invaded by evil, magic pigs.  Years before Angry Birds. Along the way, you defeat the pigs by learning new skills and unlocking special weapons. The game also had sections rendered in a "3-D" effect, allowing you to go 'into' the background as it were at times. While the game was basically a platformer, it had many RPG elements as well.  Achievement missions and side quests that you had to perform to beat the game. I never did get all of them completed. Some of the side quests were just a little too hard for me. One of the missions was to return a lunch box to a character. Unfortunately, lunch boxes were also power-ups used to restore health that you kept until needed. I accidentally used the wrong box, and I couldn't reset the game back to before I used it. I didn't complete the mission correctly, but I still got the credit when I finally met up with him.
    There is reason why I am being a little vague about Tonga. I started playing the game at a time when my grandmother was in the hospital for rehabilitation. My mom would spend the evenings with her, while I stayed at home. As such, I played a lot of games later a night, so the memories of some of the levels are slightly surreal. It didn't help that some of the levels were already weird. One section involved saving a village from the pigs and restoring their water supply. Once done, the water returned to a fountain being filled by streams of water coming from the mid-sections of male statues. You can guess where exactly on your own. 
    The original game was highly rated, and successful enough to garner a sequel. Tonga had a longer game, but only faces five evil pig bosses, instead of the seven in the original game. There was just enough new material added that the sequel didn't feel like a straight rehash of the original, but not enough to warrant keeping the game line running. Like the first game, while I beat it, I didn't get every achievement. 
    I really liked both games, but it is has been so long  since I played them that I can't remember more details. I don't think I replayed them much. I just had to replay certain levels multiple times just to move on to beat the game, although I feel that I had a slightly easier time with the second game. 
    I just wish that I had played it a bit more.

Wednesday, April 15, 2026

My Video Game Library: Legacy of Kain: Soul Reaver

    During the mid to late 90s, I got a little goth. Not all the way wearing black all the time, but goth nonetheless. I blame it on my bad emotional state at the time. Anyway, when I played the first demo of Legacy of Kain:  Soul Reaver, I was amazed.  The story was deeper than I imagined.  The gameplay was so interactive. Technically, the game was a sequel to Blood Omen:  Legacy of Kain. I barely knew of the game and never played it, but it didn't look like the type of game I would be interested in. Soul Reaver felt different. Just the two levels that had demos showed a great mix of combat and puzzles, as well as an intriguing backstory. You play as the vampire Raziel, a lieutenant to Kane, the head vampire who has taken over the land in the first game. Before the game starts, you were killed for having developed wings to fly, and have been in the underworld for a long time before being revived by this Elder god. Upon returning, you go out to defeat the remaining vampires, while trying to avoid vampire hunters out to kill you. You have to shift from the physical world back to the spirit world at times, both to regain power as well as to solve some of the puzzles. After gaining new abilities by defeating the vampire bosses, you defeat one last lieutenant to end the game, before setting out on a new quest.
    I replayed this game quite a few times to get the most out of it, which was a little strange for me. There was just something about going back to solve the puzzles faster and defeating all of the bosses while exploring the many locations in the game. I don't think I even had to use many tips, or cheat codes which were available. (Okay, I did use one once for one of the replays, but only because I messed up something and I wasn't able to defeat one of the bosses. I wouldn't have been able to complete that run without it.) I really got the most out of that game.
    There was a Soul Reaver 2 released soon after. The first game was so large, some portions had to be saved for the second game.  I never got it.  I think I may have skipped it because I was so busy opening my store that I just forgot about it or something.The was also a sequel of Blood Omen starring the original Kane as well, but that was another game I didn't want. I can't even remember if I knew about the game at the time. (I did some research to make sure I remembered everything correctly for this post, as well as many of the others in this series.)
    In 2003, Legacy of Kain:  Defiance came out.  It was the first PS2 game I got after the flood destroyed my entire Playstation collection. Although it was supposed to be a Christmas present from my mom, I was the one who had to buy it from Walmart. It was also the only time in my life I had to be carded for anything, as it was rated Mature. (Note:  I was over thirty at the time, with a touch of gray on my goatee if the cashier had noticed. Still, I find it kind of great that I looked almost ten years longer. I still think I could pass about five years younger, or more, in certain situations. I have yet to be in any other situation that required ID for age limits.) The game combined the two protagonists into one game. Levels shifted from Kain to Raziel.  Each character maintained most of the powers from their previous games, gaining and improving them as the game progressed. Finally, through some sort of time travel, the two met in a final battle.
    And that's where the game lost it for me. At the start of the fight, you were one character. Then just before winning, you shifted back to the other one to finish the game. No spoilers here, but the winner was not the one I preferred. You then went to battle the final boss. The fight was just button pushing. Literally. After knocking out a few tentacles, that would grow back, you had to hit buttons on the wall behind the tentacles in a certain order to win. No real strategy involved.  You didn't even need your special powers to win. The game ends with an uncertain, but somewhat hopeful, future. Maybe. I would go on to buy a guide for this game, because I was sure I had missed something while playing, because I finished it in less than one weekend. I hadn't. I tried replaying the game, using some of the bonus codes for new modes, but I didn't feel it was interesting enough to even finish the first level with any of them.
    I still like the series, but the way it ended was just anticlimactic. There were talks about new games in the series, but nothing came about for them beyond updated versions with some tweaks. I'm not even sure if I would go back to the games if new ones were out.