I already knew something about Super Mario Bros. before I actually played it. The game had pervaded enough into media that I wasn't completely in the dark. I still had a sharp learning curve. The controller was so square, and the buttons in a shape I wasn't used to. Getting used to jumping was a tough sell. Sure, I remember seeing a pre-Mario in Donkey Kong, and maybe even in Jr. , but this was something else. Mushrooms and other power ups were things I had to wrap my head around, and remember, I was nineteen or twenty when I started. I had gotten guidebooks and magazines to help me to figure out what to do and what secrets to look out for. Still, I wound up getting even more help to finally beat the game.
I can't remember if I got Super Mario 3 my following birthday or the next year after, but I got it in January. I do know that I skipped the second game, as I already had found out the it was not really "Super Mario," but a reskin of a totally different game with totally different gameplay. Still, 3 proved to be way beyond the original game. I was playing deep into the game on Sunday, just trying to get as far ahead as possible, playing a little later into the evening then I should have getting frustrated. I had a panic attack that kept me up much of the night, and it continued through the next day a college. I was shaky for most of the next week. I almost didn't play the following weekend, but I did work my way through. I was playing one of the last levels, when I just couldn't go any more forward. Turns out, I was missing a door in that level because my olden style television had the color contrast wrong. I just couldn't see it. Once I reset the coloration, I made it through and beat the game, by letting Bowser just jump through the floor. I always felt that ending was a little meh.
Super Mario World came with the SNES. Again, this was a Christmas gift, one I found early and played with during winter break before it got wrapped. I missed a minor opportunity by doing so, but it wasn't too big of a deal. Anyway, this game I managed to get through on just guides alone, even though some of the new techniques were tricky for me. I even managed to complete the secret areas to change to game to "Autumn World." That was when I stopped going back to the game. I hated the new backgrounds, and the cheesy updates to the bad guys were stupid. I could've tried to beat the game a second time, but it wasn't worth it anymore.
As a part of a promotion with my SNES, I sent it a form to get the free updated cartridge for the first "Super Mario" games. This is when I finally played Super Mario 2. Although it was very different from the other games, I think it enjoyed quite a bit, because it wasn't a 'real' Mario game. Some of the bad guys even got ported over, for some reason.The cartridge even included the real sequel to Mario that was never released in the US. It was called The Lost Levels to differentiate it from the already released 2. I tried some of the first few levels. They were impossible. My playing style just wasn't up to the greater challenges of the game. I never finished the game.
I didn't like the Game Cube, so I never got another "Super Mario" game. I didn't get any of the side games released for the SNES or GameBoy. They didn't appeal that much to me. Sure, I managed to play a bit of Super Mario 64 in store, but that was it. I mostly stayed away from Nintendo after that. I've seen many of the further sequels over the years, and while I admit some of them looked good, they just never hit the same way as the first games did. In particular, I say gaming video of the Switch Mario game, and I'm not sure I could play it correctly. It just looked way too complicated for me.
But part of me still thinks I might have wanted to try and play.